#pragma once
#include <iostream>

namespace game
{
class IObject
	{
	public:
		virtual std::string get_name() = 0;
		virtual void		set_name(std::string name) = 0;
		virtual int			get_object_type_id() = 0;
		virtual void		set_object_type_id(int id) = 0;
		//virtual ~IObject() = 0;
	};
}